OpenTTD saved games: 200909

Saved games for 200909 (r16982 of OpenTTD).

The September 2009 game is a 512x512 arctic map, with towns carefully placed to give a cross-shaped mainline.

The idea is to have a passenger-only game with Japanese themes. I like the Japanese trains in OpenTTD. So I've got Japanese town names and town graphics, too, and stations. The Japanese town names have to be turned on by going to Game Options on the main screen, before starting to build the scenario file.

The plan is to have four Inter-City Express stations in the 4 corners, and connect them all to each other. There will be feeders on a geometric grid to feed the ICE stations. The main-line will be shinkansen (maglev track re-purposed to stand for Japanese broad-gauge bullet trains) and the feeder lines will be electric track.

The map itself was randomly-generated with sea set to High, then heavily modified to fill in the corners and add more water in other areas. Now better-suited to a ring main about half-way in from the edge, with the ICE stations on each corner. Each corner has a contrived arrangement of coal mines and power stations, for the money-maker.

I started the game (Game Year 1970) with a coal line in the north, using EF64 engines and the TOMU 500 hopper. This was soon followed by coal lines in the west, south, and east.

After building half the shinkansen, I decided to start building the feeders between South and West. Since I had started the feeder station grids, I didn't want the towns to get angry at me for having no service. This was in GY1993, so the feeder trains are E351 Express EMU, which is the fastest passenger train at 160km/h. It has 200% additional cost for wagons, which means the wagons are powered. It's also a "tilting train", which means it goes faster around curves. The feeder train length is 5 tiles, 440 passengers, and the shinkansen has 6 tiles, 600 passengers.

By GY2009, the shinkansen mainline was complete along with basic feeders on all four corners. In 2010, I changed all the feeder orders to full-load at the pickups, and changed the shinkansen so that one set of trains would full-load at each mainline station:
ARI-FUR: Full load at ARI
ARI-ONO: No full-load
ARI-SHI: Full load at SHI
FUR-ONO: Full load at FUR
FUR-SHI: No full-load
ONO-SHI: Full load at ONO
... so that of the 3 lines visiting each mainline station (one line to each of the other stations), one line full-loads at that station. I'll run it overnight and see what happens.

Some time around 2125 I thought that maybe the towns aren't growing because they don't get food -- this is supposed to be the arctic climate, after all. The town displays don't show any restriction, but I figure I'll try delievring food to some of them. So I set up a food line in the west with the EF210 electric trains, which run at 120 km/h and are billed for Heavy Freight. Each engine pulls 9 WAMU 80000 boxcars (livestock) or WAKI 10000 boxcars (wheat, food). I realised later that towns don't grow so well when "Towns are allowed to build roads" is set to Off (under Advanced settings, Economy, Towns).

Screenshot 1 Screenshot 2 Screenshot 3 Screenshot 4

I've used these GRFs from #openttdcoop's GRF pack version 7.3:

openttd.cfg (#openttdcoop's version 7.3 graphics pack):
[preset-japan]
japanese_stations.2.0/jpstationsw.grf = 
ottdc_grfpack/1_other/OpenGFX/newbuildings.grf = 
ottdc_grfpack/1_other/townnames/japanese/jpset_namw.GRF = 
ottdc_grfpack/2_landscape/jpset_lnd/jpset_lndw.GRF = 
ottdc_grfpack/6_town_buildings/jpset_bld/jpset_bldw.GRF = 
ottdc_grfpack/7_stations/basic_platforms/basic_platformsw.grf = 
ottdc_grfpack/8_vehicles/trains_wagons/jptrains/jptrains2w.grf = 
ottdc_grfpack/8_vehicles/trams/generictrams/generictrams_v0.4.grf = 
ottdc_grfpack/4_infrastructure/totalbridges/total_bridges.grf =